AI Insights · Timothy · April 2022
Top 5 Hypercasual Games in Kuwait, Q1 2022
In Q1 2022, top hypercasual games in Kuwait saw varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights.
In the first quarter of 2022, the top five hypercasual games in Kuwait showcased diverse performance metrics on a unified platform. Data from Sensor Tower reveals interesting trends in weekly downloads, revenue, and active users for each game.
Makeup Artist: Makeup Games from Beauty salon Studio experienced a significant increase in weekly revenue, peaking at around $650 in the week of February 21. Weekly downloads fluctuated, with a notable high of approximately 1.4K in the week of January 10. The game also maintained a stable number of active users, starting at 3K in late December and reaching close to 3K again by the end of March.
FF Diamonds Cube: Brain Puzzle by Oleksii Yudintsev saw a steady rise in weekly revenue, peaking at about $370 in the week of February 21. Weekly downloads, however, showed a downward trend, starting at 615 in late December and dropping significantly to single digits by the end of March. Active users followed a similar pattern, decreasing from 1.7K in late December to around 1.3K by the end of the quarter.
Racing in Car 2021 developed by PSV Studio had variable weekly revenue, peaking at approximately $470 in the week of February 21. Weekly downloads saw a high of 2.2K in the first week of January but gradually declined to 474 by late March. Active users also showed a downward trend, starting at over 5K in late December and reducing to around 3.9K by the end of the quarter.
Makeup Games: Wedding Artist from Salon™ maintained consistent weekly revenue, with slight fluctuations around the $200 mark throughout the quarter. Weekly downloads hovered between 224 and 435, with a noticeable peak in the week of January 31. Active users remained relatively stable, starting at 1.8K in late December and ending at 1.7K by the end of March.
Fall.io - Race of Dino by Duong Nguyen exhibited steady weekly revenue, peaking at around $300 in the week of February 21. Weekly downloads fluctuated with a notable high of 503 in early January but dropped to 163 by late March. Active users showed varying trends, starting at 935 in late December and reaching a peak of 1.3K in mid-March before declining to 970 by the end of the quarter.
For more detailed insights, visit Sensor Tower.